vulkan: copy iq4_nl LUT into shared memory (#10409)
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@@ -10,6 +10,8 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
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void main() {
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const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
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init_iq4nl_shmem();
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const uint tid = gl_LocalInvocationID.x % 64;
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const uint il = tid/32;
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const uint ir = tid%32;
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