Vulkan Optimizations and Fixes (#8959)
* Optimize Vulkan REPEAT performance * Use Vulkan GLSL fused multiply-add instruction where possible * Add GGML_VULKAN_PERF option to output performance data per operator * Rework and fix Vulkan descriptor set and descriptor pool handling * Fix float32 concat f16 shader validation error * Add Vulkan GROUP_NORM eps parameter * Fix validation error with transfer queue memory barrier flags * Remove trailing whitespaces
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@@ -53,7 +53,7 @@ void main() {
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const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);
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tmp[tid] += xi * FLOAT_TYPE(data_b[iy]);
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tmp[tid] = fma(xi, FLOAT_TYPE(data_b[iy]), tmp[tid]);
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}
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// sum up partial sums and write back result
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