vulkan: Fix multi_add invalid descriptor usage (#16899)
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@@ -4274,8 +4274,6 @@ static vk_device ggml_vk_get_device(size_t idx) {
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device->multi_add = vk12_props.shaderRoundingModeRTEFloat16 &&
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device->properties.limits.maxPushConstantsSize >= sizeof(vk_op_multi_add_push_constants) &&
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vk12_features.runtimeDescriptorArray &&
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device->vendor_id != VK_VENDOR_ID_INTEL &&
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getenv("GGML_VK_DISABLE_MULTI_ADD") == nullptr;
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device->shader_int64 = device_features2.features.shaderInt64;
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