ggml : fix interpolate with align-corners and ne=1 (#16700)
* ggml : fix interpolate with align-corners and ne=1 * avoid division by zero if one of the spatial dimensions is 1 * cpu, cuda, opencl returned correct result anyway due to clamp * vulkan didn't clamp for align-corners so results were broken * fix clang warning
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@@ -7,6 +7,7 @@ layout (push_constant) uniform parameter
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uint nb00; uint nb01; uint nb02; uint nb03;
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uint ne10; uint ne11; uint ne12; uint ne13;
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float sf0; float sf1; float sf2; float sf3;
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float pixel_offset;
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} p;
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#include "types.glsl"
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@@ -19,7 +20,6 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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// from ggml.h: enum ggml_scale_mode, enum ggml_scale_flag
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#define NEAREST 0
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#define BILINEAR 1
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#define ALIGN_CORNERS (1 << 8)
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layout (constant_id = 0) const uint scale_mode = 0;
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@@ -52,7 +52,7 @@ float fetch_bilinear(ivec2 c0, ivec2 c1, vec2 d, uint i12, uint i13) {
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float interpolate_bilinear(uint i10, uint i11, uint i12, uint i13) {
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const ivec2 ne0 = ivec2(p.ne00, p.ne01);
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const vec2 c = (vec2(i10, i11) + 0.5) / vec2(p.sf0, p.sf1) - 0.5;
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const vec2 c = (vec2(i10, i11) + p.pixel_offset) / vec2(p.sf0, p.sf1) - p.pixel_offset;
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const vec2 c0f = floor(c);
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const vec2 d = c - c0f;
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const ivec2 c0 = max(ivec2(c0f), 0);
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@@ -61,16 +61,6 @@ float interpolate_bilinear(uint i10, uint i11, uint i12, uint i13) {
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return fetch_bilinear(c0, c1, d, i12, i13);
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}
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float interpolate_bilinear_align_corners(uint i10, uint i11, uint i12, uint i13) {
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const vec2 c = vec2(i10, i11) / vec2(p.sf0, p.sf1);
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const vec2 c0f = floor(c);
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const vec2 d = c - c0f;
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const ivec2 c0 = ivec2(c0f);
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const ivec2 c1 = c0 + 1;
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return fetch_bilinear(c0, c1, d, i12, i13);
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}
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void main() {
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const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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@@ -91,9 +81,6 @@ void main() {
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case BILINEAR:
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result = interpolate_bilinear(i10, i11, i12, i13);
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break;
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case BILINEAR | ALIGN_CORNERS:
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result = interpolate_bilinear_align_corners(i10, i11, i12, i13);
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break;
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}
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data_d[p.d_offset + idx] = D_TYPE(result);
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