cmake: simplify vulkan shader test logic (#13263)
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@@ -5,18 +5,35 @@ find_package (Threads REQUIRED)
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if (GGML_VULKAN_COOPMAT_GLSLC_SUPPORT)
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add_compile_definitions(GGML_VULKAN_COOPMAT_GLSLC_SUPPORT)
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message(STATUS "Enabling coopmat glslc support")
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endif()
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if (GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
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add_compile_definitions(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
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message(STATUS "Enabling coopmat2 glslc support")
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endif()
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if (GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
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add_compile_definitions(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
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message(STATUS "Enabling dot glslc support")
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endif()
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if (GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT)
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add_compile_definitions(GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT)
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message(STATUS "Enabling bfloat16 glslc support")
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endif()
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set(TARGET vulkan-shaders-gen)
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add_executable(${TARGET} vulkan-shaders-gen.cpp)
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install(TARGETS ${TARGET} RUNTIME)
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target_compile_features(${TARGET} PRIVATE cxx_std_17)
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target_link_libraries(vulkan-shaders-gen PUBLIC Threads::Threads)
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# Configure output directories for MSVC builds
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if(MSVC)
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# Get the main project's runtime output directory if possible
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if(DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY)
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foreach(CONFIG ${CMAKE_CONFIGURATION_TYPES})
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string(TOUPPER ${CONFIG} CONFIG)
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set_target_properties(${TARGET} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY_${CONFIG} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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endforeach()
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endif()
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endif()
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