45 lines
753 B
WebGPU Shading Language
45 lines
753 B
WebGPU Shading Language
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#define(VARIANTS)
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[
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{
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"REPLS": {
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"TYPE" : "f32",
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}
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},
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{
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"REPLS": {
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"TYPE" : "f16",
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}
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}
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]
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#end(VARIANTS)
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#define(SHADER)
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enable f16;
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#include "binary_head.tmpl"
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@group(0) @binding(0)
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var<storage, read_write> src0: array<{{TYPE}}>;
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@group(0) @binding(1)
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var<storage, read_write> src1: array<{{TYPE}}>;
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@group(0) @binding(2)
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var<storage, read_write> dst: array<{{TYPE}}>;
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@group(0) @binding(3)
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var<uniform> params: Params;
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override wg_size: u32;
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@compute @workgroup_size(wg_size)
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fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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if (gid.x < params.ne) {
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dst[params.offset_dst + gid.x] = src0[params.offset_src0 + gid.x] + src1[params.offset_src1 + src1_index(gid.x)];
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}
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}
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#end(SHADER)
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